Cs1010s mission 5

The Quarantine is the fifth mission of Alien : Isolation. When you reach the Schimed Tower, find Samuels and an injured Taylor in the main lobby. You'll need to find supplies to heal her, so whip out your Motion Tacker to see what direction you need to head in. Start heading towards the Medical Facility through the door on the right, keeping an eye on the Motion Detector. At a certain point you'll hear a voice come over the speakers.

A man will open a nearby elevator that you'll take to his office. Climb into the vent to get there. Meet with the Doctor Kuhlman at his window to figure out a deal.

Since both of you need supplies, you'll find the passcode for the elevator, then both of you will go down to get the supplies. Hit the Emergency Override switch and head into the hallway. Follow the marker on your Motion Detector. Enter the room labeled Senior Consultant to find the office. Hop onto the computer to find the passcode This will also trigger an alarm.

As you make your way over to the locked door across from the Day Room, the alien will drop from above. Throw a Noise Maker to distract he alien or stay hidden to have it walk in the other direction. Once you reach the locked door and that you know the Alien is not near, punch in the code and head inside.

Go through the hallway on the right and keep going until you reach a kitchen like area. From there continue on into the bedroom area where you will see a list of doctors and their patient's rooms. From that room, walk back into the hallway and go to the right. The room on the right has a save station. There is a vent you can use to skip through the hallway, something especially needed if the Alien is nearby.

Enter the next hallway to find a giant circular hallway with rooms attached all around it. If you're just looking for the Keycard and don't care for the collectibleshead for room A Search the body on the floor for the Keycard. If you are looking for collectibles, your best way to do so is through room hopping. The Alien will wander the hallway, but it only comes into a room if it hears a noise. When you know the Alien is in the other direction, leave the room and walk into the next one. Do this until you have all the collectibles you want.

For a quick guide for what is in each room:. Return to Kuhlman and give him the passcode. Go all the way to the left end of the circular hallway and unlock the door. This will take you back to his office. He'll activate the elevator and start heading your way.

But wait, no, he gets killed by the Alien. Make a run for the elevator on your left.It serves as a rigorous and thorough introduction to programming methodology. As ofCSS is characterized by a constructivist didactic approach, an immersive learning environment and a considerable wealth of application domains covered in examples to stimulate student interest in computing, while retaining Abelson's and Sussman's didactic approach.

The teaching team shares a set of values that guides it in its effort to achieve the module outcomes. Curiosity Natural human curiosity is the best starting point for learning. Technical depth Excellence in programming comes from a mastery of the concepts, tools and processes involved.

Engagement The impact of computing in society is vast, and it is the responsibility of computing professionals to help humankind to use computing for its benefit. Playfulness Play is a central component of learning and of human life in general.

The module carries four modular credits, and additional programming exercises called Quests carry the option of one further modular credit, which means that the module has a maximum of five attainable modular credits. The module is the most rigorous introduction to programming offered by NUS. Approach The module broadly follows constructivist teaching methodswith a particular emphasis on problem-based learning. The following list contains the main instructional components: Lectures The module content is introduced in one two-hour lecture per week that bring the class together in a classroom.

The picture on the right shows an example path, while in progress. Reflections The main examples given in the lectures are re-visited in 1-hour practical sessions led by a lecturer, and conducted in smaller classes of around 20 students each. These studios meet physically in a 2-hour session every week to discuss the current material based on studio sheets that are handed out a few days prior to the meetings.

Missions A central vehicle for learning in CSS are "missions", which are homework programming assignments that are completed by the students under close online supervision by the students' Avenger. The Avenger points out mistakes, answers questions and provides guidance, and—upon online submission of the mission—grades it and provides written feedback. The module comprises 22 missions, grouped into seven themes, and the mission schedule is given below.

cs1010s mission 5

The missions are embedded into a coherent story line in the Academy; the picture on the right shows a scene set on an alien planet. Each item is followed by the techniques how the learning outcomes are achieved in CSS. The following subject-specific learning outcomes are achieved as a result of the chosen didactic approach and are not required by the department.

The lecturers consider these topic of sufficient importance for inclusion in the learning outcomes of CSS:.This guide shows you the strategies, Collectiblesand locations you need to know to beat every MGS 5 main story mission. Compared to what you've seen so far the barrack is a pretty large facility. Your target is hidden in a cell within the building at the very top of the complex. There are regular patrols of guards and overlapping towers, spotlights, and fields of view.

We advise you tackle this in the dark. There are two approaches to the hill, one marked by proximity to the bridge, the other with cargo containers. We prefer the bridge approach. Keep left and clear out any enemies on this side with stealth take downs and tranquilizers. Gradually work your way right, clearing the lower defenses. Once you've cleared out all guards on this side, sneak past the main building into the cargo area and sneak up on the patrols on this side.

Clear the entire lower region before heading into the compound.

GET CODING!

You'll also find a box pickup down here and an intel file in the shed. Now, sweep into the compound, carefully moving behind the barracks trailers and gradually clearing out their defenders. One note about all this clearing: sneaking around this large area takes a while. ZZZ darts should last long enough, but don't leave anybody stunned from a choke-out alive or they'll wake up and raise the alarm.

Instead, kill them or drag them away and Fulton them out. One of the trailers contains a blueprint. Another contains a Tape. The entrance to the basement is visible from the trailers. You'll likely need a supply drop before taking it on. Use your dart pistol to clear the lowest level. Very quietly eliminate all guards and clear the rooms of their resources.

You may want to haul stunned guards outside for extraction. Grab the target and Fulton him out Don't go outside - aim for the hole in the cell block - see details below. You can also venture upstairs, but it's wise to clear the prisoner out first in case something goes wrong.

CS1101S: Programming Methodology

After you find the target, take him to the opposite room near his cell. There is a cracked ceiling with a massive hole big enough to extract the target. The other prisoner is located directly on top of the gates of the barracks.I wish I saw this review earlier, as a FASS student I'm crying into the depths of hell now :" If you're comfortable with sharing, what was your final grade?

I'm usually not into sharing grades but it wasn't that good HAHA. I know how you feel though. This was a truly painful experience for me personally. However, I think that if Coursemology if they are still doing this is done really well, passing should not be a problem, that is assuming that you do not screw up Mid-terms and Finals ah. But all the best! What doesn't kill you makes you stronger :.

Post a Comment Feel free to share your views :. June 09, CSS: Programming Methodology. Feeling the hurt that Thor became fat? That Ironman and Black Widow are dead? That Captain America became old? Combine all these feelings together and you have the shittest feeling you'll ever have at CSS times But anywayssssss Speaking of which, I have no idea why most of the module reviews I've seen are all saying that CSS is nice, or easy, or an okay module.

I mean seriously But don't worry, because I'm here to give you the flip side of the true nature of CSS and why taking this module will be making you regret more than you regret ever dating your exes. CSS is essentially just Python So welcome to the blog representing the voice of the voiceless after experiencing the cruelty of this module. The lecturer that took us was Dr Alan Cheng.Mission 2 Rune Paintings.

Start date: 30 January Due: 5 February After passing through the two doors in your previous mission, you arrive in a large spacious hall with no visible exits except for a large hole in the ceiling from which a bright light illuminate the entire hall.

This mission has two tasks. Task 1a: Fractal 5 marks. On the terminals, you see the symbols glow - reminiscent of the previous rooms. Yet they represented all the complexities that came before them in simple elegant patterns. It will be well for you to comprehend the similarities and differences.

It should generate the rune below by means of a recursive process with the following command:. You should check that your function will perform correctly for any arbitary number of draws that is 3 or above. Task 1b: Fractal - Iteration 5 marks.

PSA Mission 5: Secret of the Fur

Write a function fractal iter that takes in the same arguments as fractal but it will generate the output in an iterative way this time. The function should generate the same rune as the recursive one by replacing fractal with fractal iter in your test functions. Figure 1: Left dual fractal with 3 layers Right dual fractal with 7 layers. Task 1c: Dual Fractals 5 marks. Task 1d: Dual Fractals - Iteration 5 marks. Write a function dual fractal iter that takes in the same arguments as dual fractal but it will generate the output in an iterative way.

The function should generate the same rune as the recursive one by replacing dual fractal with dual fractal iter in your test functions. Task 2: Egyptian 10 marks. As your eyes slowly adjusted to the room, several paintings that were hidden by the darkness reveal themselves.

They exuded the same runes in the terminal but with an intricate repeating pattern. Almost like the Egyptian paintings you read in a book before.Skip to content. Instantly share code, notes, and snippets. Code Revisions 1. Embed What would you like to do? Embed Embed this gist in your website.

Share Copy sharable link for this gist. Learn more about clone URLs. Download ZIP. CSS contest. Current rules may be different. Special thanks to tp7 for providing optimisation tips. Disregarding the initialisation time, it can take less than 1. Just in case, y'know, you were wondering why I asked in the forum about success rate versus speed, it's because this could conceivably generate over wins in the span of ten minutes. Cranking up the success rate unfortunately also increases run time considerably, and I do kind of want to win this contest so, well, there's that.

Diminishing returns kick in fairly early since the AI is already pretty decent at low search depths. I don't think it'd speed things up a lot it might even be slower in Python and the code is considerably simpler if we're passing only one bitboard between functions rather than two. The "downside" of not having the secondary bitboard is that merging up or down requires two transposes, and transposes take like, multiple microseconds. Well, put that way, it's not really consequential at all, is it?

If there are few free spaces, then the branching factor will be "small" and we can afford to branch out more. In addition, we're also likely to be near a losing position when there are few free spaces, which increasing the search depth helps to avoid.

Furthermore, if we have high-value tiles on the board, we also crank up the search depth somewhat, as the high-value tiles are hard to manoeuvre and hot damn how the heck do I spell that word. Non-integer depths are rounded randomly in proportion to the fractional part; for instance, 1. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. You signed in with another tab or window.

Reload to refresh your session. You signed out in another tab or window. CSS Programming Methodology. Contest Note that written answers are commented out to allow us to run your. Note :. Current rules may.

Mission 02

Run the specified function on the values in range and store. Using a bitboard representation for the game state is not, in itself, much of a. We can more easily precompute the results of.In this lecture, we will review what we have covered in CS as well as to peak ahead to give you a teaser of CSC.

There is no notes for this lecture. In this lecture, we discussed a few C specific topics: structtypedefprintfand scanf.

cs1010s mission 5

We covered Unit 28 and Unit In this lecture, we discussed three classic recursive algorithms: the Tower of Hanoi Unit 25generating permutations Unit 26 and the n -Queens Problem Unit In this lecture, we will discuss three classic algorithms: binary search in Unit 23 bubble sort, and insertion sort both in Unit Sorting. Note: There are no slides. In this lecture, we introduced C pre-processing, the assert macros, and the notion of efficiency in algorithms.

In this lecture, we discussed how call-by-reference works in C, talked about memory allocation on the heap, and moved on the multi-dimensional arrays. In this lecture, we discussed how call stack works, giving more insights about how a C program is executed, particularly when we call a function and when a function returns.

We then discussed about pointers and arrays, ending with a brief introduction to strings as an array of char. In this lecture, we talked about how to write loops, followed by using assertions to reason about the behavior and logic of our programs.

In this lecture, we learned how to write programs that involve branching execution paths, using if - else statements and logical expressions. In this lecture, we got started with writing simple C programs that read inputs, perform some calculations, and display the result. We covered Unit 3: functions and Unit 4: types.

In this lecture, we learned the concepts of functions, with which we can build up a more complex algorithm from smaller building blocks, such as finding the maximum. We also learned about the concept of types.

After some admin matters, we introduced what is a program, what is meant by programming, and what is computational problem solving. We covered Unit 1: What is a Program?

Lecture 11 Screencast complete In this lecture, we discussed a few C specific topics: structtypedefprintfand scanf. Notes and Lectures Lecture 11 Screencast complete In this lecture, we discussed a few C specific topics: structtypedefprintfand scanf. Lecture 10 Slides Screencast In this lecture, we discussed three classic recursive algorithms: the Tower of Hanoi Unit 25generating permutations Unit 26 and the n -Queens Problem Unit Lecture 9 Screencast In this lecture, we will discuss three classic algorithms: binary search in Unit 23 bubble sort, and insertion sort both in Unit Sorting.

Lecture 8 Slides Screencast In this lecture, we introduced C pre-processing, the assert macros, and the notion of efficiency in algorithms.

Lecture 7 Slides Screencast In this lecture, we discussed how call-by-reference works in C, talked about memory allocation on the heap, and moved on the multi-dimensional arrays. Lecture 6 Slides Screencast In this lecture, we discussed how call stack works, giving more insights about how a C program is executed, particularly when we call a function and when a function returns.

Lecture 5 Slides Screencast In this lecture, we talked about how to write loops, followed by using assertions to reason about the behavior and logic of our programs. Lecture 4 Slides Screencast Kahoot Quiz In this lecture, we learned how to write programs that involve branching execution paths, using if - else statements and logical expressions.

Lecture 1 Slides Screencast password posted on Piazza After some admin matters, we introduced what is a program, what is meant by programming, and what is computational problem solving.

Programming Exercises Exercises are ungraded programming questions for practicing on your own.

cs1010s mission 5

Due 2 Novemberpm. Assignment 6: Permutation 1 2 3 Released 19 October Due 26 Octoberpm. Assignment 5: Social, Life Released 12 October Due 19 October6pm. Due 12 October6pm.


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